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Borne Velvalor
Endless Hatred
826
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Posted - 2013.10.27 23:02:00 -
[1] - Quote
I agree. It would be nice if they didn't nerf the damage to hell and back at the same time. |
Borne Velvalor
Endless Hatred
828
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Posted - 2013.10.27 23:26:00 -
[2] - Quote
Judge Rhadamanthus wrote:or for an even clearer review watch this video. Has the range old vs new compared on an overhead map.
400m was indeed OP. 330 damage would be OP against DSs and LAVs since LLAVs and ADSs are gone. Against HAVs? Yeah. A Madrugar has almost the same life expectancy with hardeners up as it does not with hardeners up, so we'll see how that works out.
Also, sorry, but a Madrugar with 11000 health expectancy after hardeners that can slay a whole team then recall when it takes half a dozen standard swarms, only to redeploy ten seconds later with full health, isn't an "easy mode win" for anyone except a squad of proto AV. The reduction in range and damage along with the even more cyclical life span of a HAV with hardeners after the rebalance will only encourage this, as now the pilot can easily redeploy the HAV out of AV range, so that it won't even take any damage while being deployed. Dropships have always been pretty frail, but a HAVs success is determine almost purely by whether or not the enemy team has proto AV. Anything below and it's the good old recall, redeploy tactic. |
Borne Velvalor
Endless Hatred
829
|
Posted - 2013.10.27 23:36:00 -
[3] - Quote
Judge Rhadamanthus wrote:They have had 7 months of trolling my dropship. I think I am entitled to a little leeway. It was a very mild form of poking at swarmers. To make them think about others.
I'm sorry. I agree that they are now probably going to be relatively balanced against Dropships, especially with the removal of ASD dropships. The Swarm range and damage double combo screws over SLs against HAVs, though, because Madrugar's and Gunnlogi's still exist with only slightly lower health after hardeners, so it looks like it'll be "hit them when their hardeners go down, or don't hit them at all." With the vehicle recall, you can never hit them when their hardeners go down because they magically disappear behind a wall. |
Borne Velvalor
Endless Hatred
829
|
Posted - 2013.10.27 23:50:00 -
[4] - Quote
Pent'noir wrote:Borne Velvalor wrote:Judge Rhadamanthus wrote:They have had 7 months of trolling my dropship. I think I am entitled to a little leeway. It was a very mild form of poking at swarmers. To make them think about others. I'm sorry. I agree that they are now probably going to be relatively balanced against Dropships, especially with the removal of ASD dropships. The Swarm range and damage double combo screws over SLs against HAVs, though, because Madrugar's and Gunnlogi's still exist with only slightly lower health after hardeners, so it looks like it'll be "hit them when their hardeners go down, or don't hit them at all." With the vehicle recall, you can never hit them when their hardeners go down because they magically disappear behind a wall. That recall should have to get a RDV to come and pick it up. remain stationary for the entire process. If I was to really complain about anything, it would be that.
A agree, it's an even bigger problem. I complain about it all the time; I'm nice like that. At the same time, the nerf to Swarm Launchers balances out some aspects of Infantry vs Vehicle combat while introducing other imbalances. Will it make AV overall WORSE in terms of balance? Combined with the vehicle changes, maybe not. It will accentuate several preexisting flaws and balance issues, however. |
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